A STEAM project where students invent, design and market an item, then prepare it for 3D printing. Introduces entrepreneurship as solving a problem and turning an idea into a real product.

Turn your classroom, makerspace, or SLLC into an entrepreneurship and STEAM studio with this hands-on Kite & Bloom project! Students identify a real-world need, develop a product idea, and work through the design process as young inventors and entrepreneurs.
Students choose a product, sketch and label their design, plan materials, create a brand, set a price, develop a marketing strategy, and prepare their idea for 3D printing.
The project ends with students pitching, sharing, and celebrating their final product idea, making it perfect for STEAM classes, makerspaces, teacher-librarians, entrepreneurship units, project-based learning, and 3D printing projects.