A detective thinking deck set in a museum, where students work through clues and logic to crack the case. Focuses on critical thinking, evidence and explaining your reasoning.

Turn your classroom into a team of detectives!
Mystery at the Museum is an engaging Grades 3–5 critical-thinking activity where students analyze clues, eliminate possibilities, complete logic grids, and use evidence to solve the case of a missing museum display card.
Perfect for critical thinking, early finishers, centres, enrichment, library lessons, or a fun whole-class challenge. Beautiful, low-prep, and designed to get students genuinely talking about their reasoning.
Includes clues, detective notes, a solve-the-case activity, and a complete answer key.
Mystery at the Museum Turn your classroom into a team of detectives! Mystery at the Museum is an engaging Grades 3–5 critical-thinking activity
where students analyze clues, eliminate possibilities, complete logic
grids, and use evidence to solve the case of a missing museum display
card.Perfect for critical thinking, early finishers, centres, enrichment, library lessons, or a fun whole-class challenge. Beautiful, low-prep, and designed to get students genuinely talking about their reasoning. Includes clues, detective notes, a solve-the-case activity, and a complete answer key.